Nvidia DLSS full suite brought to AMD graphics cards, developer is a civilian modder

2026-10-21 3 min read

NVIDIA's full DLSS suite has been ported to AMD graphics cards, and the developer is an independent modder. NVIDIA's DLSS used to be the "signature dish" of its own graphics cards, and players who bought AMD cards could basically only look on in envy. But recently, after a project was updated to 0.8.0, the situation changed: all four major features—super resolution, neural rendering, ray reconstruction, and frame generation (including up to 4x multi-frame generation)—have been ported to AMD's

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NVIDIA's full DLSS suite has been ported to AMD graphics cards, and the developer is an independent modder. NVIDIA's DLSS used to be the "signature dish" of its own graphics cards, and players who bou

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NVIDIA's Entire DLSS Suite Ported to AMD GPUs, and the Developer Is a Solo Modder

NVIDIA's DLSS used to be the "signature dish" of its own GPUs—AMD card owners could basically only look on in envy. But recently, after a project updated to 0.8.0, things changed: all four major features—super resolution, neural rendering, ray reconstruction, and frame generation (including up to 4x multi-frame generation)—have been ported to AMD's RX 7000 and RX 9000 GPUs. The person who pulled this off is a lone individual modder, danielblnc.

First, let's establish this person's credentials. danielblnc created an open-source project with a straightforward name: DLSS-NR-on-AMD, which has already racked up over 2,500 stars on GitHub. The approach uses HIP compute kernels combined with DirectX 12 to rewrite NVIDIA's neural network models from scratch on AMD architecture. The author emphasizes that the code contains no NVIDIA copyrighted content, and at runtime it requires the nvngx_dlssnr.dll that you obtain yourself from games. This whole thing wasn't assembled overnight either: neural rendering came first in September, super resolution was achieved through ZLUDA and RDNA4's native FP8, and it wasn't until 0.8.0 that ray reconstruction and frame generation were added—completing the full DLSS quartet.

The Two Missing Pieces Added in 0.8.0

Let's break down the two pieces this version adds. First, ray reconstruction, which uses a native implementation of NVIDIA's Model F, specifically targeting noise and ghosting in ray-traced scenes. Second, frame generation, interpolating multiple frames from a single frame, up to 4x. Combined with the already-working neural rendering, the author also built a manager called NeuralHub that consolidates the required DLLs, letting you select features with a keypress in-game.

Does It Actually Work?

Does it actually work? The most convincing evidence is a real-world test posted by a Reddit user: RX 9070 XT with Ryzen 7 9700X, Cyberpunk 2077 at max settings with path tracing, 1440p with ray reconstruction enabled—he couldn't measure any frame rate loss. But don't celebrate too early: in the same scenario, some reported a 4 to 10 frame drop, and others measured a 25% drop. On the neural rendering side, the author reported roughly 90 to 100 fps at 1080p on an RX 9070 XT. Bottom line: the same feature performs quite differently across different games, settings, and GPUs—right now it's genuinely an early version where "your results may vary."

The Bar Is Also High

Don't treat this as a magic bullet for AMD users either. The requirements are steep: you need Windows 11 and DirectX 12 games, GPUs are limited to RX 7000 and RX 9000 (RX 6000 is still in testing); you need Adrenalin 26.1.1 or newer drivers, and you have to supply the nvngx_dlssnr.dll yourself; most troublesome are games with anti-cheat—in some multiplayer titles, the DLL gets blocked outright, and you can only use it by disabling anti-cheat, at your own risk. Additionally, NVIDIA's Reflex low-latency technology doesn't have a working port yet.

One Person Tearing Down NVIDIA's Tech Wall

Ultimately, the most interesting thing about this is that a single individual—with no official involvement from either major manufacturer—has managed to port NVIDIA's entire tech moat, built up over years, onto its competitor's GPUs. AMD's own FSR has been criticized for years as "usable, but can't catch up to DLSS," and yet AMD users can now run NVIDIA's technology directly—even if it's still experimental and imperfect.

If the modder ever cracks Reflex too, AMD card owners will have a more complete hand to play. That's the news truly worth waiting for.

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Written by our editorial team; tools listed here are tested or verified against public sources. Links point to official sites or GitHub repos for reference only — no paid placements.

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